Tuesday, July 10, 2007

DESIGN

From Scoble



Microsoft’s top designers leave to give away lovely flowers



This startup makes me sad. Not because it isn’t doing beautiful stuff. They are. Maryam will smile when she gets her flowers delivered this morning. UPDATE: she laughed and said “you remembered I love flowers.” I guess that’s a hint, huh? ;-)


But Long Zheng only gets part of the story of three designers who left Microsoft to start a new company. More on “They’re Beautiful” over on TechMeme.


See, I know two of the three people involved. But there are other designers I’ve seen come to Microsoft and leave, too.


These designers tried to make Microsoft build products that are more fun to use, more emotional, more visually pleasing, more user-centric.


IE, more like the iPhone.


But they keep getting shot down, over and over and over.


So they leave.


When I worked at Microsoft I helped get one very talented designer hired into Microsoft (I won’t name him, sorry). The fact that Jenny Lam was working at Microsoft was a key part of his decision to come. He only lasted a few months. He never told me the reason cause he’s a professional but I could see it in his eyes. He knew that the company would never listen to him.


Microsoft is run by geeks. You know the type. They don’t understand why you need to design in animations, great sounds, and a flow from one experience to the next. They, at heart, think that a simple text list is just as good as something that has nice animations, fonts, graphics, etc. Heck, most of the developers who work at Microsoft live in text editors all day long. Even if they do get it, the committees kill these features when the project runs behind schedule because they take a ton of coding time, a ton of testing time, and don’t provide any “hard” value to the product.


Ask yourself again whether the iPhone would sell as well if you had to click a “next” button to see your next photo instead of having them animate across the screen while you drag your finger. My Nokia has the “next” button style interface. My iPhone is magical to use because it does the drag-the-finger animations. Apple listens to its designers. Microsoft and Nokia obviously do not.


It isn’t lost on me that the Xbox team is not located on Microsoft’s campus. They forced Bill Gates to give them a series of buildings about five miles away from headquarters so that this geek culture couldn’t poison the teams who needed to build something a bit more artisitic. Er, emotional. It also isn’t lost on me that Bungie, the folks who make the video game Halo, has its own building 10 miles away from headquarters (in the opposite direction from the Xbox team) and doesn’t even have a Microsoft sign on the front of the building. When you walk into Bungie it’s clear that the artists run the place, not the developers.


Most engineers I’ve met don’t get this stuff. Don’t understand why video games have an emotional effect on people.


Last night I interviewed Nicole Lazarro of XEO Designs. She talks exactly like Jenny Lam. She’s an “emotional architect” and helps game companies improve their games and has a document about “Why We Play Games” that’s a good read for someone trying to understand the emotional response. She does TONS of user testing and she’s already working on a study about the iPhone and why it makes people smile when they use it (they do, and several of the reviewers say it literally makes them laugh when they use it).


Dave Winer, last night, when talking with Nicole, said that it felt like the iPhone was designed by a set of movie artists, rather than software designers. He said that was both good and bad. That it “felt good” (he says the iPhone feels like driving a BMW) but that they forgot lots of little lessons that software developers had learned over the past 30 years. I’ll let him tell you what he meant by that, but those of us with iPhones have all hit lots of walls, and when you hit a wall you’ve probably hit one of those places where a lesson was forgotten


Joe Hewitt, one of the developers on the first Firefox team, was working with Nicole to build a game on the iPhone, among other things. He’s writing about that experience on his blog, by the way. He keeps hitting the walls too and he’s having to do hack after hack just to get it to do something basic, and simple, like a list of song titles.


Anyway, I have an interview with Jenny Lam, back when she worked at Microsoft.


Jenny, and Hillel Cooperman, and Walter Smith are creating a company up in Seattle that’s already one to watch.


Oh, and the flowers? They are nice and all, but are really just a front end to Silicon Valley’s next big business model: Virtual Goods. If I were a Silicon Valley startup trying to get venture funding, I’d go visit Hillel and see what kinds of virtual goods partnerships they could make.


Thanks for the beautiful flowers, can’t wait to see what they do next.


I would rather have had a beautiful set of experiences on Windows, though, or an “iPhone killer” from the Windows Mobile group. I hope that the great designers still left inside Microsoft (and there are a few) start getting listened to by the culture inside Microsoft. But the stream of designers that leave Microsoft isn’t sending a gesture of love and inspiration.


Oh well, at least we have some nice virtual flowers.


Friday, June 8, 2007

MashUps

I'll eventually add something here.

Web 2.0

Web 2.0 is the term Web maven Tim O’Reilly gave to the collection of user-oriented technologies (tagging, ranking, pointing, self-publishing and so on) that have spawned sites like MySpace, Digg, YouTube and countless competitors.




SpaceTime- 3d Browser



But is is exciting to see the very early beginnings of what the Web will probably evolve to in the next decade, as processor speed, memory and bandwidth continue increasing dramatically


You

Web-enabled mass participation

Rank: 45

Why you matter: Can we be blunt? You had a disappointing year. It began with great promise, when this magazine placed You in the No.1 slot on the 2006 edition of this list. "You've become an integral part of the action as a member of the aggregated, interactive, self-organizing, auto-entertaining audience," we said, and we really meant it! A few months later, our corporate cousins at Time concurred and named You the 2006 Person of the Year.

Then You got lazy. All those YouTube videos of cats dancing, playing the piano, and drunkenly running into walls? So derivative. Then there was all the fawning over Snakes on a Plane. What was up with that? And don't even get us started on Sanjaya. Look, we still think You have lots of potential. But if You're really going to change the media landscape, it's time to step up Your game.










Windorphins - an ebay thing.







Ajax Windows






AjaxWindows, Why?






Posted: 14 Jun 2007 09:42 PM CDT











ajaxwindowslogo.pngAnother web desktop (webtop), AjaxWindows, launched and I’m left scratching my head. The site and service is allegedly from the creators of Linspire and is a lot like DesktopTwo, which mimics a desktop environment within your browser, taskbar and all. AjaxWindows even comes with a syncing client to help mirror all your desktop data to their servers. The major value proposition for these sites is to let you access your desktop anywhere, but I think they’ve gotten the user interface metaphor all wrong.






Desktops function as ways to organize and manage applications on our operating system. Browsers serve this function for web applications. If I want to check my email, I go to Gmail. If I want to check my finances, I check out my bank’s web page. Managing these applications is best done within the tabs of my browser, not a processor intensive ajax webtop. Ironically it also has a web browser.






There’s no value added by being able to overlay my web applications in ajax windows. Moreover, any platform’s utility is linked to the quality and number of applications developed on it. In the best case scenario, AjaxWindows has to mimic the best web applications on the net within their own service. In the worst case, it simply becomes an elaborate ajax wrapper for those applications.






There have been several other takes on bringing desktop functionality to the web. EyeOS takes an open source approach, YouOS is in alpha, and DesktopTwo is aiming at enterprise clients. Other variants of interfaces for accessing your online life anywhere include start pages like Netvibes, Pageflakes, and Goowy. Further blending the line between the web and your desktop are Adobe AIR, Silverlight, Dekoh, and Mozilla’s yet-to-be-released Parakey.




















































Twitter, MySpace and SL, gonna die? 


































































http://www.pcmag.com/article2/0,1895,2145408,00.asp































Morse Code or Text Messaging










http://www.kyte.tv/channels/browse.html?first=0&mode=LATEST#uri,channels/1092/20408
































































Spending hours doing nothing! Dvorak


































http://www.pcmag.com/article2/0,1895,2144777,00.asp































































Can Web 2.0 change the world?



































COSMO - web cams and social networking


















HeyCosmo: Webcams Meet Group Collaboration


















Posted: 15 Jun 2007 08:48 AM CDT



































hc.jpgHeyCosmo, a new online video community from Mountain View, CA based Arsenal Interactive launches today with a well rounded package that blends web cam interaction with group collaboration tools


















With HeyCosmo, users are able create “channels” that can include up to 10 live web-cam video participants in a group discussion. Additionally up to 50 people can listen, watch, and chat during the session on top of the 10 core participants. HeyCosmo’s technology also provides individuals and businesses monetization options for their content utilizing a fee for service model similar to Skype Prime.


















The feature list for HeyCosmo is impressive, combining tradition web cam technology with virtual meeting space similar to WebEx and others; a multimedia window can display most things on a user’s desktop including videos, images and games.


















Desktop presentation and sharing services tend to be more strongly focused on a business market and aren’t necessarily appealing to a broader personal consumer market. HeyCosmo delivers a more user friendly product that has the potential of building a new market for these sorts of applications.

Webkinz

http://www.nytimes.com/2007/03/26/technology/26ecom.html?ex=1181448000&en=63f4129165b94f6c&ei=5070







http://us.cyworld.com/



Club pengui


It's not just a silly virtual world. It's not just a silly virtual world for little kids. It's a silly virtual world for kids that's overrun with penguins. You can stop laughing now, it just sold for $700 Million.

Second Life

http://informationweek.com/1141/blog_secondlife.htm

http://eventful.com/events/tags/Education?l=Second+Life&t=Next+7+days




NICE PIC:



http://www.kzero.co.uk/blog/wp-content/uploads/2007/07/meta-analysis2.jpg



surgery with wii remote?




http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote



competitor to second lifel



http://metaversed.com/17-aug-2007/7-things-you-should-know-about-kaneva

Facebook Stuff

http://developers.facebook.com/documentation.php?v=1.0&method=notifications.send



SN Doubling


And you thought MySpace was too big a year ago? Well comScore has it that the top seven social networking sites have doubled their membership since last June.


http://developers.facebook.com/resources.php



Facebook has developed a fanatical following, despite going relatively unnoticed by many users on the wider Web. Half of its users, or 12 million people, return daily to the site to check on what their Zuckerberg cited industry data showing how Facebook is now the sixth-most-visited US website. Recently, growth has surged in the UK. One in ten Canadians has joined Facebook.





Article of first three weeks:



http://blog.pmarca.com/2007/06/analyzing_the_f.html